Dynamic fps mod totk reddit. Once you play at 30 fps for one or two hours you get used to it and dont even notice. For 720p is something like this: Game changer! went from a choppy 30fps at 1440p to a relatively stable 45fps. (docked also looks View community ranking In the Top 1% of largest communities on Reddit (beta1) TotK DynamicFPS v1. It looks and feels very similar to BOTW, yes. 5 (test version, cutscene fix + ultrahand fix + deltatime changes, v1. 1 update file. Extract the mod files. not too sure what is up but my fps ranges around 20 to 40 and i have screenshots of my setup on yuzu and mods installed. I think it's down to the CPU. I tried Yuzu AA, but was wondering what the difference between "Disable Quality Reduction" and the "Disable Internal FSR Downscaling" & "Disable Internal FXAA" Additionally, how does "LOD Improvement" and "Island Fix rproenca. So, go into the mod folder, open that sucker up in a notepad and spot the two @start @stop blocks. 30K subscribers in the Ryujinx community. All I can see is the menu. Reshade Guide. The max size is used by game to decide what JPEG quality to save it as, normally quality ends up at 50% or lower, resulting in a ton of compression artefacts. However, the architecture is quite old and emulation in particular runs much better with new CPUs. Steam Controller Settings "Steam Deck Rear Button" (Open Yuzu/ToTk in Game mode, steam button > controller config> enable back grips>assign button) R4 = F11 - Change Between Fullscreen or Windowed Mode (So i can see which settings im running) L5 = F10 - Change to "Handheld" or "Docked Mode". things are getting better, great job guys! . And then give it a spin. At around 46-48 FPS, the gear starts to jitter, it turns in very small increments at random. 1+ Compatibility with future releases and easier to update for others. 2: Smooth animations. Fixed weapon throw vertical camera speed. Such as: totk optimiser and this post didn't help. If your cpu can't handle it then it will run below 60, but it won't slow the clock time. The Legend of Zelda TOTK 30/60FPS Patch Ryujinx (simple guide) I have an RTX 3080 GPU and an AMD 5900X CPU, but I can only get ~40 FPS with the 60 FPS mod at 2x resolution (handheld mode, vsync on). At some point between after I finished the game and today, I did a clean install of windows. The game still functions normally, but I do want to solve this, as it is annoying. Using the arm ability or fuse ability incurs a frame drop on activation, explosions do the same thing, being in trees causes the triple buffer to drop to 20, and looking over large landscapes causes the resolution to scale down, rather noticeably (I should point out I don't know if docked mode Menu FPS cap Menu Animation speeds. This speed issues in shrines and cutscenes have been fixed a while ago. 1 UPDATE Video Showcase, The UltraCam has FOV control (real time), fog reduction (compatible with the other fog reduction mods) as well as many other features, such as resolution scaling all in a single config file, that the Optimizer now controls freely to Give you the Best Experience for TOTK emulation and switch. Chuck's Dynamic FPS 1. Disabling the new one and using the old one, fixed this issue that was causing the game to significantly speed up along with your frame rate. I have this issue to. TOTK optimizer is a must. At 45 FPS it starts moving consistently, but it does stutter here and there. In your dump, go to the Pack folder and copy the file named Bootup. 5beta1 (custom internal resolutions, allows setting res above 1080p) comments sorted by Best Top New Controversial Q&A Add a Comment someone of a very similar setup posted on youtube and managed to achieve constant 45 to 60fps. Note: dFPS won't change the games framelimit by itself! Quoi qu’il en soit, il fonctionne toujours à 30 FPS alors que les versions précédentes fonctionnaient bien à 60 FPS. To me the only other mod worth using is DualSense v10. 1 GitHub mod collection. IMAGE SHOWCASE - Download Ryujinx was created by gdkchan and is available on GitHub under the MIT license. TOTK - With Dynamic fps + dynamic 60 fps mods, the game still running at 20-30 fps in overworld if I set GPU to HIGH, if set at NORMAL the game run at 35 fps but slowmotion wtf? Thanks comments sorted by Best Top New Controversial Q&A Add a Comment Hey there, ive been trying all different kind of combinations with mods, settings, I cant get over the 30 fps cap no matter what i try. This Reddit link from one of the main Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Suyu, Yuzu, and modified official hardware. I remember that back then, we were using or seeing people use 10+ mods at a time. All you have to do is: Download the mod. Think a 13900K, 7950X or 7800X3D. Also the crashes go away but then ofcourse, the game is playing at superspeed. Scales the game to run at the correct speed no matter your framerate. The fix to limit framerate during the 30FPS cutscene videos isn't compatible with the interpolated 60FPS cutscenes mod, and will make them run slow as they're marked as 30FPS in the video metadata: use header update tool to fix them. Open that file with NX Editor. 50GHz 2. i have recently got ToTK working on yuzu and i want to install a 60 FPS mod for it since the game is choppy and for some reason the games fps is averaging 15-25 fps for some reason *Specs are intel (R) Core (TM) i5-10300H CPU @ 2. ADMIN MOD. DabScience • 13700KF / RTX 4080 / DDR5 6000MHz • 6 mo. Inside the file you can edit the resolution. The game is an action roguelike game that is well worth the small $4. Alternatively right click properites> permissions> run as executable. 5600x I was around 40 50. That should get you to 60fps ish depending on mods. Edit: a number of people in the replies Cemu runs so well that you can run improved graphics on the steam deck at a nearly stable 40 fps for botw. I don't think May 16, 2023 · Installing Zelda Tears of the Kingdom (TotK) Dynamic FPS Mod on your Steam Deck or PC running Ryujinx & Yuzu is effortless. View community ranking In the Top 20% of largest communities on Reddit TotK Dynamic FPS v1. When you open the folder in the mod directory in file explorer, the next folder below that directory TOTK ROG Ally: 30fps and glitches. 0 Reply Got everything setup using latest Ryujinx, latest TOTK patch on M3 Max. (if using with Yuzu, recommend keeping the Sync to Changes in v1. 3. Made compatible with Ryujinx Fixed a bug causing 1x scaling Totk fps help . J'utilisais toujours le mod 60 FPS de somerandompeople + le FPS dynamique de Chuck - je ne sais pas si maintenant je devrais utiliser uniquement le FPS dynamique ou encore en utiliser deux ensemble comme avant. With dynamic, the game speed isn't tied to the framerate, so whether the game's running at 30 or at 60 your game still runs at full speed (you could even increase the "speed" in the emulator, which just ends up raising the framerate cap beyond since the dynamic FPS mod will ensure the game speed is consistent) TOTK Mod Collection Holographic Wings. I can't run 60 fps mod well so I downgraded to the 30fps mod and even that is bad. 50 GHz. 2 Performance. But 95% of the gameplay I'm doing it at 60 fps. Prioritizes static delta time over dynamic delta time when FPS target is reached. Thank god I didn't upgrade for Totk. 4. I struggled to find a difference with this mod on and off (other than the fps drop). I had an older version from a few days ago called "60fps". Right click on TOTK, Open Mod Data Location put any mod you want here. The Dynamic60fps++ mod will allow up to 60 fps. The issue isn't major, but whenever I open the quick swap menu for weapons or the rune wheel, the game in the background goes black. Dynamic FPS cap. 2 dynamic fps and 60 fps static. pack. COMMON solved ISSUE, IRC fitgirl repack ROM is buggy with 1. AppImage This will give the manager it's required permissions to run. Dont be a pussy, 30 fps less wont kill you. Feel free to ask any questions, start discussions, or just show off your runs! View community ranking In the Top 5% of largest communities on Reddit TotK Dynamic FPS v1. Persistent Profile Enable. Navigate to the folder for your TotK mods (right-click ToTK in yuzu->Open Mod Data Location) then go to Camera JPEG Quality Increase\romfs\Pack. It's certainly not your graphics card. When I press CTRL + U to unlock vsync, the game does run above 30 (like 60-70 ish fps) but obviously at like I think you're using the emulator's fsr upscaling, instead of running native 4k. Create a new mod folder and text file for the dynamic FPS, copy the text of the entire mod over there, but then remove the first @start @stop block. Allows the game to cap FPS depending on different circumstances. TotK Dynamic FPS v1. 1 update, but 60FPS currently breaks some of the game physics and plays the in-engine cut-scenes at double speed. No crash on power select (vsync off) New FPS++ with 1. 2 until static mods are updated you can just increase Yuzu "Limit Speed Percent" option to get 60FPS, haven't had any issues with that method myself - can be accessed in the main Yuzu settings page (may also require using "mailbox" vsync option in Yuzu graphics May 1, 2023 · Do not mix with Dynamic FPS; DynamicFPSv1. 2 on latest EA Yuzu on ROG Ally. Dynamic FPS 60fps+ dynamic fps 1. Just use 60 FPS static + dFPS (I'm on 1. The 60 fps mod doesnt seem to work for me on Ryujinx with the dynamic 1. In Yuzu select ToTK -> Properties -> Enable all mods and 1. One thing I noticed is that in Windowed for some reason it runs at lower FPS. I'm also looking to replace the rest of the Sweetmini mod such as FXAA disabler, FSR disabler, and DynRes Disabler. ) Donations If you're talking a solid 60 (meaning 60fps even in crowded areas and towns), you're going to need a top of the line CPU and a graphics card that won't bottleneck it. But I always play on fullscreen. 5 beta 2) with procedural generation of the ini file to customize any FPS, Shadow Resolution, Game resolution, and use the increase camera quality mod Just got the game too, it seems to run really well, i got the 60fps mod and some others and managed to find a fix for the cutscenes to not be sped up, which was a issue on botw too, but there are fixes for it, im playing the 1. i have recently got ToTK working on yuzu and i want to install a 60 FPS mod for it since the game is choppy and for some reason the games fps is averaging 15-25 fps for some reason *Specs are intel(R) Core(TM) i5-10300H CPU @ 2. The only thing that looks funky are the shadows, but I dont mind. 3 folder into your games mod directory (in Yuzu: right click game in game list -> Open Mod Data Location), make sure to disable any older dynamic FPS mods. However this is switch emulation that we are talking about, even on switch the game is not able to maintain 30 fps stable so I think it will be a while until it can reach the optimal state like cemu did with botw. Reply. For v1. For the above FPS related issues, it can usually be helped by temporarily adjusting Yuzu speed limit to limit FPS. Interpolated 60 fps Cutscenes. I only run those two and a visual fix mod that removes native FSR and I run at 2. 1. Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and modified official hardware. Not quite there yet, but I imagine we'll get to a solid 30 soon with some more emulator optimizations. Can someone give me the links for both the dynamic fps mod and 30 fps mod that are compatible with Totk 1. 5. 4 not sure what Im doing wrong with it. We're back with a new version of TOTK Optimizer (Version 1. Acts as a Static FPS mod when set a certain FPS cap. When you load into a new area for the first time it will stutter slightly till the shaders are all built but it prevents graphical glitches from occurring by reusing older caches. ). Not true, just need the latest 60FPS mod from Chuck and dynamic FPS 1. I have an XCI file and when I try to load it into the emulator it simply doesn't show up as a selectable file. ini on notepad. If unistall reshade then the game have dynamic fps If you are having a problem with running games then make sure you have up-to-date sigpatches. There aren’t performance issues like that. That wouldn't be dynamic. I’ve tried the various different FPS mods (dynamic fps, static 60fps+, combinations of those and others, etc), with stationary vs portable modes, but all seem to lock at 40fps regardless. Money_Psychology_275 • 15 days ago. To prevent slowdowns when going below 30fps, you NEED to use the dynamic FPS mod by Chuck. Here an example: On the 1920x1080 resolution mod folder, go to romfs\dfps and open resolution_1080p. Optimizer. I finally found a fix for completely eliminating the slow motion particles issue (rain, snow, grass, etc. You can also remove the second @start @stop block from the 60fps mod. Whatever you do, don't use the 1008p mod. Small mod that increases the max file size game uses for camera photos, from 65536 bytes (64KiB) to 1048576 (~1MiB). Minimum/Recommended specs for 4k 60fps [TotK] I have been seeing a lot of people posting here and on YouTube gameplay of TotK running at 60fps and 4k, which is beyond amazing that this early in the emulator lifecycle and the game itself just being released people are able to achieve this. Right click on totk and it'll give you an option to clear all cache pipelines. 5, UI black screen fix mods, taken from 2. 3. 1: Chuck's Dynamic FPS mod. Copy the files to the game’s directory. UltraCam Beyond improves upon the dynamically adjusting game speed algorithm. However, even after setting various performance mods + settings recommended by that ToTK Mod Collection github, I still get really low frames. Currently locked to 60 FPS Dynamically (You can use an FPS limiter or CNTRL+U in yuzu to unlock FPS, it won't speed up or down. Replaces all the icons with PS controller icons, works perfect. . If you cannot launch tinfoil then make sure you followed the Rentry guide to set up cfw. I'll try activating both static 60fps & dynamic to see if it changes. Yuzu wouldn't work for me, apparently it's only working well on their patreon version. I used to play at 30 fps and i think that's pretty easy to maintain. 3 beta1) and cap fps to minimum stable value (in my case it's 30) in RivaTuner. Now that I'm using the 60 fps mod I never really hit that outside of like shrines but it fluctuates around 45-55 fps though it still feels smooth. (No slow-mo effect) Intel i9. Fixed Autobuild Icons. You will be ignored. 3 for example or olders versions of DFPS (Yes, there are some users who have quite old versions of DFPS). Recently also when booting im stuck at 20 fps for a while then it goes up to 30. 2 issues: fps seem to be locked at 30, I get some dips but never go above. Its a much smoother experience without it, I get 10-20 FPS more. Once done, start the game. g. 0 game update, optional FPS toggles View community ranking In the Top 5% of largest communities on Reddit TOTK - With Reshade 5. 2. I dont get a stable 60Fps but still use the 60 frame mod and cap it at 45 fps, 30 to 45 fps somehow makes a huge difference while 45 to 60 doesn't. Use Cemu, botw in Yuzu is just redundant. Need help finding a mod for TotK. Members Online Changes in v1. Hi I recently reset my laptop and now I need help fixing the fps I'm trying to use 30 fps it was working great but now I only see 30fps on the loading or right click the game from yuzu game list, choose "Open Mod Data Location", then make sure you unzip "ToTK Mods List 1. Did anybody made a dynamic FPS mod, I could not find any. 100% speed limit just means the games is running at the intended speed, which with a 60fps mod should be 60fps. How to do this: DL the mod, go into yuzu and right click TOTK, click “open Mod Data Location” and extract the dynamic fps mod to the mod directory. Like 15 fps in the field near hyrule castle. Yuzu TotK fixed-1080p-AO build (EA 3617) Test build of a mod that fixes the ambient occlusion breaking when using full-res 1080p patches on TotK by disabling scaling on the AO texture/image, leaving the AO as it would be in vanilla/unpatched game, so the shading from it mostly matches between handheld/docked fine. In Yuzu select ToTK, go to Files in the top left corner - Install to NAND and select your 1. Download the Windows or Linux Version (s) and just run the respective . First Person Mod. zip" and extract all mods into there. would like to hear your thoughts. - Added chuck's latest dynamic fps mod beta (1. I’m at 75% for 45 fps with 3x handheld mode on a 4080 and a 5800x3d its super clean. Disabling all mods and re-entering the shrines will make the gear spin again or acknowledge the already spinning gear to clear a path to the chests. No mods with 1. Paste the file from the dump in here. Chuck's 1080p mod - Not to be confused with his 1008p mod, this is the standalone you can download by entering that url into this. (His post here has it, but it's combined with the Disable FSR, Disable LOD quality reduction, and Shadow 1024x mods below) For people using rivatuner with afterburner to set a framecap it actually adds more stuttering so you should actually prefer to set the fps through the clock speed in general configuration in yuzu along with grabbing the dynamic fps mod. And 8 RAM and NVIDIA GeForce 1650, im using a gaming laptop* anyway back to what i was saying. TOTK runs a stable 60fps in all menus while using the dynamic fps mod and 60fps mod, however in actual gameplay, the speed of the game seems to have been cut in half, and it runs around 40-45fps. With a 40 FPS mod installed I am still getting a very solid 40 FPS. 4 release (support for v1. I think there's a mod that lets you play at 60fps without the fps affecting time called dynamic fps or something Reply reply More replies AlexaPomata The big hitches/stutters are almost completely gone in this beta, they seem to happen between longer periods of time and frametimes are stable above a minimum of 43 fps persistently during gameplay, usually averaging 50+fps. The issue was being caused by the newest version of the 60 fps patch, which is labeled "60fps_totk" in my mods folder. 17. 8. 2)" for Chuck's 1080p mod. Just finished confirming that the twitchy animations aren't present when no mods are installed. At 44 FPS and lower, it behaves like normal. With this mod game will usually use something like 90% quality instead Compatible with all game versions (except 1. Questions & Answers: Q: Stuck in BLACK SCREEN after trying to LOAD the game. Use cemu for botw, it has all the mods you could dream of and twice the performance of It absolutely isn't 25fps in combat on switch. 4 (Main)": This is only an instruction on which mod it should be used with so people don't get confused and use the new FPS mods (Non-FPS Static version) by Chuck with DFPS 1. Hi! Running TOTK 1. Fixed Video Audio Desyncs. AppImage and right click the game and choose "Properties" you should open in the"Add-Ons" tab and make sure those 7 mods mentioned above are there and The 60fps mod for botw has the same cutscene and slowdown issues and that’s been around for a while, so I wouldn’t count on it getting fixed any time soon. zs. 4 beta has support for it, full release soon) To set it up just extract DynamicFPSv1. Jul 24, 2023 · I am loving the performance boost with Dynamic FPS, however, even with 5120x2880 (textures?), the image isn't very clear/sharp. Everybody waste so much time changing and testing mods that they forget the important part of gaming: actually playing the game. It's about the internal resolution, TotK renders at 900p in docked mode, a 2x scale will raise this to 1800p but the 1080p mod will get you true 2160p and it doesn't break AO, this only happens with Yuzu. 0 game update, optional FPS toggles) reddit The 60 FPS mod for BotW has the same slow motion problems like TotK had when. 5K/60fps without a stutter Reply reply Technically yes it should perform 60 fps stable if your hardware is capable of handling 60 fps stable. And 8 RAM and NVIDIA GeForce 1650, im using a gaming laptop* anyway back to Idk why people are setting the bar so low with the FPS. Now Launch Yuzu. I did a bottleneck test and my system is very balanced with a 1% bottleneck. And then there is me, went from R5 3600/6600XT to R7 5800X3D/6800XT and don't notice much of a difference. Kudos for the dev team behind Yuzu. edit: I am able to reach 56-60 fps in certain areas that seem to be less demanding. Mods guide. I just found out about this (there are a few posts here and there) and can confirm: It can drop your FPS drastically, especially if you are in a large area and look into the distance. Maybe before the day one patch, but it's a pretty solid 30 locked outside of a few stress points, and ultrahand mode. 2 support) reddit 60fps and dynamic fps, even if you don't run 60fps solid then you can set the runspeed to like 75% and still enjoy a locked 45fps. the "framerate limiter" is actually an emulation speed limiter. 0 Thread), this time bringing a new resolution Upscaling that works with all versions of TOTK, this uses a solution proposed by PixelKiri, a new version of DFPS, called Max DFPS++ updated by me and more! Hotfix 1. A subreddit moderated by modders for the modding community. the 4k mods im using natively set the render resolution to 4k, which is more intensive than post process upscaling the 720p output to 4k. The slowdowns with static 30 FPS on my GTX 970, i7 4790k just occur in intense areas/views and are more acceptable than messed up physics. 0? Welcome to Reddit's home for The Legend of Zelda "Use with DynamicFPS - v1. 0, 1. Members Online Using Dynamic FPS and Static 60 FPS mods, chests in e. ChucksFeedAndSeed. Yuzu runs fine for me though not sure whats up. Do not message moderators for Switch hacking support. Maybe try removing the LOD quality reduction mod? When I was First picking my mods, i went for the lowest quality i could get so i would get the most outta my system. It is ideally suited for servers and native games. Turakamik Shrine and Soryotanog Shrine cannot be obtained. appImage (linux)! for Linux you'd need to give the appimage respective permissions: chmod +rxw TOTK. Please cap FPS to your FPS target and do not use any EMU's FPS cap (SHOULD BE LEFT TO 100%). I remember things like 1008p res, Island fix, dynamic fps, blackscreenfix, etc. Nin_NX_NVN. i've been trying to get at least stable 30 fps but it works For Ryujinx select (upscaling option in the emulator that matches the TOTK Optimizer resolution) - to be fixed in 1. Too bad because I prefer how TOTK looks on ryujinx. 0 Dyn60FPS mods slow the game under from 31 to 59 fps. FPS up to (120/480) Ladder Climbing (no problems on botw weird) Connected a Custom Controller (For the future) Averages Delta-FPS based on 6 delta times. 4 with dynamic 60 fps and is working fine, I don't use many mods just the mentioned and black screen weapon fix, I'm on game version 1. 2 totk? comment sorted by Best Top New Controversial Q&A Add a Comment Then for fps im using the static 60 fps mod along with this Dynamic FPS mor ( works for me much better than that FPS++ mod). 5800x3d I’m getting 55 to 70. 1. I'm replacing "Sweetmini 1080p - FXAA Off - Includes FSR and DynRes Disabler (1. exe (Windows) or . 1 update. It mostly also works with 30 FPS static mod, but it still leads to occasional particle slowdowns. 1 version of the game, if hwhat fixes i did bc i tried a lot since the cutscenes were playing sped up with just the static 60fps + dynamic mods, eventually got it Compatible with all game versions, to set it up just extract DynamicFPSv1. R4zr5 • 16 days ago. Some dips to 35 fps, but no stutters. Welcome to the reddit community for Vampire Survivors. Notes: By itself dFPS doesn't change the default framerate/vsync cap of the game, it's best used with a static 60FPS mod. Deleting your old shader cache will make the emulator compile all the shaders again. Both TotK and BoTW at launch ran a stable 30FPS with perfect frame pacing except in challenging areas or specific effect scenarios where the game would drop briefly to 25ish FPS before DRS or LoD adjustments took over. Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or…. View community ranking In the Top 5% of largest communities on Reddit. At the end of the day, there are performance issues. It just seemed like the mod doesn't work at all. Governor Performance. Try dropping in this mod into your totk mod folder and turn on alternate memory layout in the ryujinx settings. I played totk around the time it had released on an emulator. I think a couple of days after the leak when the first version of the mod came out. I have the latter paired with a 4080, and I still drop a few frames every once in a while in busy areas. 0 and all firmware seems to be correct. Game version is 1. Sure enough, animations are smooth without dynamic fps enabled. I'm doing this so I can have better mod compatibility and use mods like Serfrost's Current best overall visual improvements mod list is: 60fps static. Fixed bow vertical camera speed. 0. Only time I had to remove the 60 fps static mod was for Fire temple, because there I get 45-50 fps and game runs in slow motion in some parts of the dungeon. (This smoothens out stuff) Lots more things and things to come lol (These mods take a long time) Some Shrines have been capped to 60 FPS to allow for a proper completion at unlocked FPS. 99 price tag. ago. ToTK Dynamic FPS yuzu. My specs are Ryzen 7 5800x3d 6900xt with 32gb DDR4-3600 ram, running with vulkan, game version 1. The mod will be activate now in your game. alr thx a lot! I have an i9-8950k and RTX 4070 and i want to know if there are any mods apart View community ranking In the Top 5% of largest communities on Reddit TOTK DynamicFPS, enemies attacks have no sound Basically title, idk why but with dynamic fps the enemy weapon attacks have no sounds for no reason, does anybody know anything about this? People need to stop complaining and actually play the game. A completely new algorithm that smoothness game feeling. It's impressive. No need when cemu runs it as well as any PC port and you can use plenty of mods. New issue on totk appears after installing 1. We've seen the release of the HQ graphics pack and 60FPS mod for the demo, and the mods work on the full game as well and have been ported for the 1. Do not mix with Cutscene Fix; Do not mix with DynamicFPS++; Do not mix with DynamicFPS++30; Make sure to reenable the relevant lines in the 60 fps pchtxt file if you are using this with static 60 fps like I said, if the game is stuck at 30 with Vsync and framerate limit enabled, then the mod isn't working. getting black dots and graphical glitches in game. Fixes Menu and Map speeds. It's interesting that the difference in behavior at 44FPS and lower, and 45 FPS is so vast. 2: I just downloaded EA 3767 and running dynamic 1. 4: (beta3) added hook to adjust UI gamepad update speed, to let it match the game-speed we set, fixes menus being too fast at high FPS (map still runs faster though, but it's probably better that way :P) (beta2) added hook to adjust the upward-force game applies to weighted/slider buttons, fixing the issue where buttons became Setup your game directory (where you have your ToTK rom) and make sure Yuzu recognizes the game. 4: added optional mods to adjust the max framerate cap, togglable via the emulator mod-selection dialog, can also be customized to almost any framerate you like (mods are controlled via INI files, dFPS will read any INI stored in romfs: /dfps/ folder, the optional mods just insert their own separate INI there when enabled) View community ranking In the Top 5% of largest communities on Reddit Any fps mod for 1. vh ts gi su zd ad lp mu vw lr